< Back
SDGM 560 | The Mill X SCAD
Week 10
< Back Final Video: FX Breakdown: Addressed this week: Adjusted hologram screen location Corrected black tail on flame FX Rendering final hologram and flame FX Corrected Flame FX New Hologram Sign Placement
Week 9
< Back Addressed this week: Additional set extension FX:Media ScreenHologram BillboardsRendering FX and re-renders as needed Media Screen Inspired by modern day digital billboards and media screens (see references below), we decided to add a screen to the corner...
Week 8
< Back Addressed this week: Rendering flame and smoke with most recent integration sceneShot 1 heat distortion for flame and portalAssisting with set extension Flame and Smoke The flame and skid smoke effects have been updated to the most recent animation and...
Week 7
< Back Addressed this week: Flame look dev – Refining the look of the flame in Houdini, added a secondary pyro simulation to introduce flame licksFlame motion – Refining flame speed and turbulence Integration of FX - Ensuring pipeline is working correctly and all...
Week 6
< Back Addressing this week: Flame curve - need references, and correct based on what is realisticFlame look dev - the flame is blown out in the comp, make sure the emission is balancedFlame motion - the flame looked very static in the comp, refining the motionSkid...
Week 5 | Rocket Engine and Skid Smoke
< Back Rocket Flame This uses an earlier footage for the background plate. It is not the correct footage, but gives the effect context This weekend I worked on refining the rocket engine flame. After some troubleshooting, I ended up rebuilding some of the network...
Week 4 | Rocket Engine Refinement, Skid Mark/Smoke Development
The team and I went out and performed reshoots this weekend again. We are trying to get cleaner plates and refine the movement of the camera more. In addition to helping with the filming, this weekend has been dedicated to refining the rocket engine effects for the...
Week 3 | Live Plate Shooting and Pyro
< Back This weekend the Ducati team gathered to shoot our live plate and develop reference material. For the VFX we collected some long exposure light streak reference that I feel will be beneficial while developing the portal effects for our project. Here are some...
Week 2 | Commercial Reference
< Back Three's 5G commercial has a lot of the futuristic elements we are looking for and the portal effect used at the beginning is a lot like what we had envisioned for this project....
Week 2 | Research and Pitch Concepts
< Back We are currently gearing up for the pitch tomorrow. My team is working with a concept motorcycle from Ducati, called Zero. This electric motorcycle looks futuristic, so the team and I decided to head in the direction of electricity and futuristic landscapes...