by Nathan Huseth | May 30, 2022 | SDGM 560
< Back Final Video: FX Breakdown: Addressed this week: Adjusted hologram screen location Corrected black tail on flame FX Rendering final hologram and flame FX Corrected Flame FX New Hologram Sign Placement
by Nathan Huseth | May 23, 2022 | SDGM 560
< Back Addressed this week: Additional set extension FX:Media ScreenHologram BillboardsRendering FX and re-renders as needed Media Screen Inspired by modern day digital billboards and media screens (see references below), we decided to add a screen to the corner...
by Nathan Huseth | May 16, 2022 | SDGM 560
< Back Addressed this week: Rendering flame and smoke with most recent integration sceneShot 1 heat distortion for flame and portalAssisting with set extension Flame and Smoke The flame and skid smoke effects have been updated to the most recent animation and...
by Nathan Huseth | May 9, 2022 | SDGM 560
< Back Addressed this week: Flame look dev – Refining the look of the flame in Houdini, added a secondary pyro simulation to introduce flame licksFlame motion – Refining flame speed and turbulence Integration of FX – Ensuring pipeline is working correctly and...
by Nathan Huseth | Apr 30, 2022 | SDGM 560
< Back Addressing this week: Flame curve – need references, and correct based on what is realisticFlame look dev – the flame is blown out in the comp, make sure the emission is balancedFlame motion – the flame looked very static in the comp,...
by Nathan Huseth | Apr 25, 2022 | SDGM 560
< Back Rocket Flame This uses an earlier footage for the background plate. It is not the correct footage, but gives the effect context This weekend I worked on refining the rocket engine flame. After some troubleshooting, I ended up rebuilding some of the network...