by Nathan Huseth | May 9, 2022 | SDGM 560
< Back Addressed this week: Flame look dev – Refining the look of the flame in Houdini, added a secondary pyro simulation to introduce flame licksFlame motion – Refining flame speed and turbulence Integration of FX – Ensuring pipeline is working correctly and...
by Nathan Huseth | Apr 30, 2022 | SDGM 560
< Back Addressing this week: Flame curve – need references, and correct based on what is realisticFlame look dev – the flame is blown out in the comp, make sure the emission is balancedFlame motion – the flame looked very static in the comp,...
by Nathan Huseth | Apr 25, 2022 | SDGM 560
< Back Rocket Flame This uses an earlier footage for the background plate. It is not the correct footage, but gives the effect context This weekend I worked on refining the rocket engine flame. After some troubleshooting, I ended up rebuilding some of the network...
by Nathan Huseth | Apr 18, 2022 | SDGM 560
The team and I went out and performed reshoots this weekend again. We are trying to get cleaner plates and refine the movement of the camera more. In addition to helping with the filming, this weekend has been dedicated to refining the rocket engine effects for the...
by Nathan Huseth | Apr 10, 2022 | SDGM 560
< Back This weekend the Ducati team gathered to shoot our live plate and develop reference material. For the VFX we collected some long exposure light streak reference that I feel will be beneficial while developing the portal effects for our project. Here are some...