Week 7

< Back Addressed this week: Flame look dev – Refining the look of the flame in Houdini, added a secondary pyro simulation to introduce flame licksFlame motion – Refining flame speed and turbulence Integration of FX – Ensuring pipeline is working correctly and...

Week 6

< Back Addressing this week: Flame curve – need references, and correct based on what is realisticFlame look dev – the flame is blown out in the comp, make sure the emission is balancedFlame motion – the flame looked very static in the comp,...

Week 5 | Rocket Engine and Skid Smoke

< Back Rocket Flame This uses an earlier footage for the background plate. It is not the correct footage, but gives the effect context This weekend I worked on refining the rocket engine flame. After some troubleshooting, I ended up rebuilding some of the network...

Week 3 | Live Plate Shooting and Pyro

< Back This weekend the Ducati team gathered to shoot our live plate and develop reference material. For the VFX we collected some long exposure light streak reference that I feel will be beneficial while developing the portal effects for our project. Here are some...


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